S tier
Player decision One copy multiplies a damage board. Skip it as a first purchase if you still lack a clear damage hero.
Player decision Use Chef on bosses and thin lanes. Add splash when the wave is wide.
Player decision Bring Buzzer only after the early waves are already stable.
Player decision Place him on a tight corner or a raid fence bend. A long straight lane wastes the range.
Player decision A default splash hero once Silent Sanctuary on Easy is open. Raw range matters more than Branch on his own unlock map.
Player decision Place one when several heroes will be upgraded in the radius. Do not expect it to cheapen a summon board.
A tier
Player decision Pair with Balloon Pal if you need the shots to reach the lane.
Player decision Use it to fix short range, especially Beebo. Keep summons out of the bomb.
Player decision A long map can carry itself after she is online. She does little on the first waves.
Player decision Pick him when the wave is wide and mana is tight.
Player decision During Halloween, prefer the map unlock over the pass if the map is in the elevator.
Player decision One fully upgraded Nuki is the plan. A second copy will not place.
Player decision A shop damage hero after you can afford 275 coins and the mana to max more than one.
Player decision A ranged hero that also answers ghosts without waiting for level 2.
B tier
Player decision Use the Easter map when Eggland is open. The pass is the off-season path.
Player decision A level-1 Fracture is a cheap ghost answer. Upgrade him when you need the ranged form.
Player decision Bring Quinn when the lane is long enough for the range to matter.
Player decision Volt is for packed lanes. On a single-file path the chain does little.
Player decision A splash-and-burn hero when Dumpster Child is not the burn you want.
Player decision The first summoner most accounts can earn. Do not expect a second copy.
Player decision Bring Byte to stop a leak, not to replace damage.
Player decision Place farms on long maps. Stop investing when the boss is near and damage is behind.
Player decision A pierce hero for lined-up enemies when mana is the limit.
C tier
Player decision A backup for leaks, not the hero you max first.
Player decision One Kart Kid for detection and a short invulnerable window, not as the damage plan.
Player decision Use Wizard to learn range and to fill a high limit. He is not the late damage hero.
Player decision Mix levels on purpose if you want more than one burn instance. One maxed copy is a different plan.
Player decision Bring him for bosses and hidden enemies, not for wave clear.
Player decision Buy Jester after you can afford a failed roll. Do not make him the only damage hero.
Player decision During Halloween 2026, check Halloween Havoc on Hard before buying the pass.
D tier
Player decision An early shop hero if Scientist is still too expensive, then replace the role.
Player decision Bring Maitake on stun-heavy maps. Do not bring her for damage.
Player decision Unlock him while you are in that map. He is not the summoner you build a board around.
Player decision Only if you already own Wafer from Toy Takeover or the pass. The mana bill is high for the listed damage.
![Tower Heroes [UPD] π towers tier list](/media/optimized/7a0dce6b65ce526979ae0837-960.webp)